Quetzal

En

Number of players :

2
3
4
5
Quetzal board Quetzal deck Quetzal upgrade deck Quetzal vase card Quetzal statuette victoire card Quetzal arme card Quetzal vase or card Quetzal tablette renomée card Quetzal tablette or card Quetzal momie card Quetzal vase card Quetzal arme card Quetzal momie renomée card Quetzal statuette card Quetzal vase victoire card Quetzal tablette victoire card Quetzal arme or card Quetzal momie card Quetzal statuette or card Quetzal arme card Quetzal statuette or card Quetzal statuette victoire card Quetzal arme or card Quetzal momie renomee card Quetzal tablette renomee card Quetzal vase card Quetzal tablette card Quetzal momie card Quetzal tablette card Quetzal arme renomee card Quetzal vase card Quetzal tablette renomee card Quetzal relance meeples tile Quetzal vente 3 vases tile Quetzal gagne 5 Or tile Quetzal temple coute 1 po en moins Quetzal relance 2 meeples max tile Quetzal avancer de 1 sur la piste découverte Quetzal plane Quetzal jeton premier joueur Pièce d'Or Pièce d'Or Pièce d'Or Tuile personnage jaune Pièce d'Or Pièce d'Or Pièce d'Or Pièce d'Or Meeple jaune Meeple jaune Meeple jaune Meeple jaune Meeple jaune Meeple jaune Meeple personage jaune Jeton jaune Jeton jaune Tuile personnage vert Pièce d'Or Pièce d'Or Pièce d'Or Pièce d'Or Pièce d'Or Meeple vert Meeple vert Meeple vert Meeple vert Meeple vert Meeple vert Meeple personage vert Jeton vert Jeton vert Tuile personnage bleu Pièce d'Or Pièce d'Or Pièce d'Or Pièce d'Or Pièce d'Or Meeple bleu Meeple bleu Meeple bleu Meeple bleu Meeple bleu Meeple bleu Meeple personage bleu Jeton bleu Jeton bleu Tuile personnage violet Pièce d'Or Pièce d'Or Pièce d'Or Pièce d'Or Pièce d'Or Pièce d'Or Meeple violet Meeple violet Meeple violet Meeple violet Meeple violet Meeple violet Meeple personage violet Jeton violet Jeton violet Tuile personnage rouge Pièce d'Or Pièce d'Or Pièce d'Or Pièce d'Or Pièce d'Or Pièce d'Or Meeple rouge Meeple rouge Meeple rouge Meeple rouge Meeple rouge Meeple rouge Meeple personage rouge Jeton rouge Jeton rouge Meeple automate Meeple automate Meeple automate Meeple automate Meeple automate Meeple automate Tuile Marché Cache amélioration Cache village Cache navire
Carte automate Carte automate Carte automate Carte automate Carte automate Carte automate Carte automate Carte automate Carte automate Carte automate
Carte automate Carte automate
Place the game board in the middle of the table.
Shuffle Artifact cards and create a face-down deck and draw 14 Artifact cards and place them face up on all spaces on the board.
Draw 14 Artifact cards and place them face up on all spaces on the board.
Mix Upgrade tiles face down and create a pile take the first 3 and place them face up on the corresponding spaces near the Village
Take the first 3 and place them face up on the corresponding spaces near the Village
Place the Plane token on the first space of the Turn track.
The last player to have explored an island receives the First Player marker.
Each player receives a number of coins.
Each player chooses a color and takes the following components.
Each player places their wooden disks on the Scoring track and on the Discovery track.
Choose 6 Team meeples of a different color to represent the automaton player.
Place the Market automaton tile on the Temple.
Place the Village cover and the Upgrade cover
Place the Ship cover.
Shuffle the Automaton cards and draw the first one.
Place the 6 automaton meeples as indicated on the card.
Each player rolls their meeples in front of them.
Each player must choose one of the locations to place one or more of their meeple.
Once all meeples have been placed, players will activate the locations following the order.
Advance the Plane token one space on the Turn track.
Refill the Temple and its surroundings by placing new Artifact cards.
Refill the Village spaces so there are 3 available Upgrades.
Draw a new Automaton card.
Place the 6 Team meeples as it indicates.
At the end of the 5th round, the game ends immediately.

Standing meeple meeple debout gives immediately 1 coin Or.

Teams are comprised of adventurers and archaeologists , depending on which side they fall on:

Team meeple black side counts as an adventurer
Team meeple white side counts as an archaeologist
Team meeple on the side or standing counts as an adventurer or archaeologist *
Character meeple (no matter its position) always counts as an adventurer or archaeologist *

* The player will be able to choose during placement

Note: Some Upgrade tiles allow to modify the roll; a standing meeple will always give 1 coin even if reroll.

1st player 2nd player 3rd player 4th player 5th player
4 x Or 5 x Or 5 x Or 6 x Or 6 x Or

Each player takes the following components:

  • 6 x Meeple
  • 5 x Meeple
  • 4 x Meeple
  • The Character tile of their color Meeple
  • The Character meeple of their color Meeple
  • The 2 wooden disks of their color Meeple
Click on a location to display it.
Carte automate

Unique locations

Carte automate

Bidding locations

Carte automate

Free locations

Unique locations

Players place a meeple of the required color and must immediately pay its associated cost in coins to occupy the space. Once the space is occupied by a player, no one else can take that space.

Unique locations

Example: Lucy (the yellow player) wants to place a meeple on the second space of the Temple. She pays 4 coins to place an archaeologist on the space. The other players won’t be able to choose this space anymore.

The Temple, the Stela of Knowledge and the Village are unique locations.

Bidding locations

These locations don’t have a fixed cost but instead use a bidding system. When a player chooses a bidding location, they place as many meeples of the required color as they like.

If the player can choose the meeple color , they have to choose either an adventurer or an archaeologist , but not a mix of both.

Afterward, another player can take the space by placing more meeples than the previous player. However, those meeples must be of the same color as the previous ones. The previous player recovers their meeples without switching their sides and will be able to use them later, on the same round.

LES EMPLACEMENTS À ENCHÈRE

Example: Jon (the red player) has placed 2 adventurers on the Quarry. Lucy decides to go there too, so she places 3 adventurers and kicks Jon, who takes his 2 adventurers back without switching their sides. He will be able to use them later on the same round.

Clarification: If a player places only their Character meeple on a bidding location , another player who wants to take their space can place a meeple of any color. This will determine the color for the next players.

The Temple Surroundings, the Black Market and the Ships are bidding locations.

Free locations

These locations are open to more than one player during a round. Additionally, the same player can visit those locations multiple times during the round.

LES EMPLACEMENTS LIBRES

Example: Maria (the green player) places a second meeple on the Harbor Master’s Office and pays 2 coins. Other players can still choose this location and she can visit it later in the round.

The Camp and the Harbor Master’s Office are free locations.

The camp
The stela of knowledge
The temple
The temple surroundings
The black market
The village
The harbor master's office
The ships

The camp ( Free location )

The camp Description campement

Important: The Camp activates immediately during meeple placement.

Placement: Adventurers and archaeologists allowed.

Activation: For every meeple placed, the player immediately receives 1 coin and can repeat a roll (Team or Character meeple) from their meeple pool. If the meeple is standing, the player receives 1 additional coin.

The stela of knowledge ( Unique location )

The stela of knowledge Description stèle du savoir

Placement: Only archaeologists allowed . The player must not be in possession of the First Player marker.

Activation: The player receives the First Player marker and gains 1 Discovery point .

The temple ( Unique location )

The temple Description temple Description temple Description temple Description temple Description temple

Placement: The Temple displays 5 spaces that cost between 1 and 5 coins . These spaces allow players to recover artifacts. The higher the space is in the Temple, the more expensive it becomes, but it also allows the player to choose before the other players.

Activation: From top to bottom, each player retrieves a number of Artifact cards.

Example: Lucy’s meeple is on the 2nd space of the Temple, Jon’s meeple is on the 4th space and Maria’s is on the 5th space. First, Lucy chooses 2 Artifact cards from the 8 faceup cards on the Temple. Then, Jon picks 1 Artifact card from the 6 cards remaining and draws the first Artifact card from the deck. Finally, Maria picks 1 Artifact card from the 5 cards remaining.

  • Description temple Choose 2 Artifact cards from the Temple.

  • Description temple Choose 1 Artifact card from the Temple, then draw the first Artifact card from the deck.

  • Description temple Choose 1 Artifact card from the Temple.

Choose 1 Artifact card from the Temple.

The temple surroundings ( Bidding location )
THE QUARRY, THE SMALL TEMPLE AND THE RUINS

LES 3 ANNEXES DU TEMPLE Description annexes LES 3 ANNEXES DU TEMPLE Description annexes LES 3 ANNEXES DU TEMPLE Description annexes

Placement: Adventurers and archaeologists allowed. Mixing colors is forbidden.

Activation: Every player that won the bid receives 2 Artifact cards and the bonus associated with the space they are in.

  • Description annexes Gain 1 victory point.

  • Description annexes Gain 1 Discovery point.

  • Description annexes Gain 1 coin.

The black market ( Bidding location )

The black market Description marché noir

Placement: Only adventurers allowed.

Activation: The winner of the bid can discard an Artifact card from their hand to receive 7 coins. They don’t gain the victory points nor the bonus of the discarded artifact.

The village ( Unique location )

LE VILLAGE Description village Description village Description village

Placement: The Village displays 3 spaces that cost between 1 and 2 coins . It allows players to gain an Upgrade tile.

Activation: From top to bottom, each player takes 1 face-up Upgrade still available at the Village.

The harbor master's office ( Free location )

The harbor master's office Description capitainerie

Placement: Adventurers and archaeologists allowed. Every meeple placed here costs 2 coins .

Activation: For every meeple placed, the player can deliver up to 3 Artifact cards (see page 10, Delivering the artifacts).

The ships ( Bidding location )

The ships Description navires

Placement: Adventurers and archaeologists allowed. Mixing colors is forbidden.

Activation: The winners of the bids can deliver up to 6 Artifact cards (see page 10, Delivering the artifacts).

The upgrades
The locations